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(+1)

Your message in the community tab broke my heart, and I'm so glad that the organisers were able to make an exception.

On the subject of the game, it shouldn't be half a GB for a few sprites and some music, and, above all, it shouldn't be trying to connect to the internet when there isn't, a priori, any online functionality.

As for the game itself, it's interesting. I really like the fact that moving around on the ground makes flowers grow. I don't know if they serve any purpose (for example, to prevent creatures from spawn).

I think the game could benefit from more creatures (flying ones, for example, or ones that leave the ground and return to it to move forward).

The game has potential with these flowers on the ground that the player could choose to give a bonus to the player's shots or serve as traps.

Thank you friend. Regarding the size of the game, I forgot to remove some unused assets, in addition the game was made in unreal which may have influenced this. Now about the internet connection, it's the same thing, I forgot to disable that in Unreal. I was going to add more features to the flowers but I didn't have time.