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(+2)

The rock, paper, scissors mechanic is very solid in the game. Just needed on getting used to switching between the 3 but after that can play normally.

Room for improvement I can see here is still pertaining to the switching of the 3 weapons, but have 3 different buttons for each of them so the player will just have to memories which button is which. 

Just a small feedback but solid entry over all

Cheers!

Thanks for the feedback.  We knew that the weapon switching still felt a bit unnatural/clunky.  We were in the works of trying out a few different ideas to make it feel more fluid, but had to be sidelined due to running short on time.  This is something that will be adjusted in a 2.0 release after the Jam.

I really like this suggestion since it reduces multiple actions into a single one, especially when you start tabbing the wrong way and it takes several selections to get the correct item.  It's really obvious now that you said it (and I've actually had a couple nights of sleep) Thanks!