If a series about making Game Boy games in ASM is something folks might be interested in, I'd consider it :P It's a lot of just breaking down problems to solvable chunks, the same way any kind of programming is, but to a greater extent. There's still a lot I don't know, though, and right now only really simple games make sense with my skill level. But hey, maybe one day!
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You know, as far as my humble knowledge goes, the mainstream game programmers are going for ECS paradigm, thinking of games in a data driven style rather than OO style, and although popular game engines are still inclined towards a more OOP approach, this is only for ease of use, but huge projects would approach the programming differently. This is why I believe what you are doing is really important. With the limitations you are setting , you are forcing yourself to think in a data driven way, and this exercise will render itself very helpful. This is also why I might be interested in making GB games in ASM, so count me in :D