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Got around to actually playing this now, really fun game! On the first and/or second turn I didn't know how to assign workers and only assigned rabbit leaders which got me off to a bad start, but it went pretty smooth once I learned.

I never quite figured out what "walls" were, at first I thought they were destroyed houses but that's a separate statistic so I'm not sure. The only place I found walls destroyed popping up was on the results screen and didn't really understand the significance of it.

The places to prioritize resource allocation seemed to mainly be housing and food. News/morale seems to have no effect so long as it doesn't hit 0, so whenever it dipped below 100 could add an extra rabbit there and it was mostly fine. For defense, I'm more surprised when I do manage to hold out, most turns the badger capitalist machine would always win.

(+1)

Walls were defenses, probably should have kept the wording consistent. Attack success is based on how much defense you have in excess of the defensive perimeter, so by the end of the game when the badgers are attacking in waves of 100 you need to be at least 100 above the defensive perimeter.

We actually had an idea for low morale triggering worker revolts but we had to cut it in time for the jam.

Thanks for playing our game!