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The skeleton units are a nice touch!  I'm not sure if you're looking for feedback, but I have a suggestion for a new unit type that might help achieve a better balance across the various unit types -- 

Hot air balloons!  Basically the Militant Vegans (4 HP, 3 Move, relatively low power), but they can move across any terrain type at a cost of 1 point per tile, like an airplane.

I find that I rarely build the tank factory and instead just save up to build the hanger.  The unrestricted movement of the fighter jet and bomber is a bit overpowered. 

One reason for this is that the player's city is often sandwiched between mountains and shoreline, with only a single narrow path in/out.  As a result, all units with 3 or fewer movement (infantry, skeleton, both tanks, militant vegans, snowman) end up following the same path and not encountering any new special units to recruit along the way, which is key to victory.

I'm not sure if you would want to make it a special unit or something you can unlock through the city, but I think a hot air balloon or similar unit could help correct for the power imbalance between units.

(+1)

Thank you for the great feedback!

I agree that most games end with building fighter jets and speeding across the map, and the more powerful tanks are rarely used. I have been thinking about how best to rebalance things without slowing gameplay down too much.

I really love the hot air balloon idea!! Just thinking out loud: Maybe replacing or nerfing the fast planes and adding a cheaper hot air balloon that is buildable earlier in the game can speed up the early exploration phase and make things more dynamic. Military hot air balloon combat also fits right into the slightly whimsical aesthetic of the game. I will definitely experiment with this!

Just posted a new devlog post with some early footage :) Excited about this update!