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This one is clearly inspired after "Hotline Miami" which is makes this more of a heartbreaker. Hotline Miami was very much about puzzling out how to approach each room. This version has more of a focus on reaction speed. That's not even to mention how the audio elevated Hotline Miami into the spotlight.

Come back in December and learn from this!

Yeah we based the style of our controls and movement on Hotline Miami so it’s cool to see people notice that in our first Godot game. We’ll definitely be back in December with something better hopefully!