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This game demands quite a lot of "Implicit Learning," even more than I, who's been touting this principle for the entire Jam, could handle.

This is a strong contender, but I could not handle the learning curve. I'm sorry.

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Thank you, and thanks for having a go! 

Obviously on hindsight, ideally we should've put a little more direction/guidance to aid players to grasp the concept earlier on, but ah well - we've learned this for next time!

Thanks for playing the game, we'll take a look at other good examples of implicit learning. It's actually comforting to receive consistent feedback about our game difficulty; we're already attempting to solve this problem :) Well done with your game by the way, lovely soundtrack and animation.  

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Pablo and Nivis are true masters of their craft, and if the team stays together, I'm planning on pushing them to learn new things and explore new spaces!