A team of 5 on their 11th jam! This submission deserves to be judged on a higher standard!
The rock paper scissors, in my opinion, could have used a more abstract representation. It is a great take on the concept, with your results either being Stun, Reduce/Kill, or Empower.
Since throwing consumes an item, it's best to stick to melee until the difficulty spikes high enough that you really need it. Since throwing only hits one target at a time, it's also great if you need better target selection.
This is a strong contender, but for an experienced team, I feel this one might be lacking in ambition. Shoot higher, and come back in December!