thank you for your kind words and feedback! i wanted to clarify some aspects, mostly that this isn’t meant to be a complete / totalizing system as much as a supplement or substitution for some aspects of OD&D.
for example, i will add explicit rules for hirelings! but the way i would treat them is just hiring them for a month and doing morale checks like for other NPCs.
another example is the ‘basic roll’, which i don’t consider to be a specific resolution procedure, as much as a point at which you would turn to randomness. i like 50-50, some people like 2-in-6, and some people might insert ability checks.
(also: neither dungeons nor the overworld are really point-crawls! i make a comparison between the wilderness proper and a point-crawl, but that’s just because i think it’s interesting to restrict movement between ‘wild hexes’ based on what paths are familiar to the travelers.)