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(1 edit) (+1)

One idea I had is maybe you have areas where you’re forced to be burrowed to proceed? E.g. stationary enemies with a large enough vision cone, or obstacles that are solid unless you’re underground. Also I think the levels had a bit too much space so you could always walk around an enemy, so maybe just increase the angle at which they can see you by a bit.

Looking forward to seeing more! :D

Ahhhh I see, Thats a great idea.. will definitely add it to the mix.