Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks, that makes sense I can understand they would be awkward to explain. It would be great if you could do something explaining what you've done, I'll pause the way I've been doing it temporarily and work on other stuff. I think the way you've done it looks a lot more natural because of the smaller sections, I hate the way mine currently look due to how clearly tiled they are, and especially at corners and tight bends, it looks so unnatural so it would be good to know exactly what you've done. 

I've been using a spline placement technique, although as you say not the same script, which speeds up the process but you still have to go back over it to rotate them slightly to make them as natural as possible. The result is as good as I can get using this hedge model, but still nowhere near what youy've achieved.

Thanks