Not a chance, your system is more than capable. Lets try going outside the box a little~
Do you have Node.js and NPM installed? If not, install it here:
https://nodejs.org/dist/v20.10.0/node-v20.10.0-x64.msi
After that, you might need to restart~ When you do, open your games project folder and hold shift when you right click on an empty space in the folder, you should see something like "Open powershell here". Run that, then type "npm install -g electron", When that's done, close the powershell window and re-open it (so that it refreshes with the new electron command enabled), from there, create a file called "editor.js", place these contents in it:
const { app, BrowserWindow } = require('electron') const path = require('node:path') const createWindow = () => { // Create the browser window. const mainWindow = new BrowserWindow({ width: 800, height: 600, webPreferences: { preload: path.join(__dirname, 'preload.js') } }) // and load the index.html of the app. mainWindow.loadFile('index.html') // Open the DevTools. // mainWindow.webContents.openDevTools() } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.whenReady().then(() => { createWindow() app.on('activate', () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (BrowserWindow.getAllWindows().length === 0) createWindow() }) }) // Quit when all windows are closed, except on macOS. There, it's common // for applications and their menu bar to stay active until the user quits // explicitly with Cmd + Q. app.on('window-all-closed', () => { if (process.platform !== 'darwin') app.quit() })
Finally, with all of that out of the way, in the powershell window type "electron ./editor.js" and --IF-- all went well, it should open the RPG Maker game again, but this time using electron which, while it does rely on chromium, might support something with your PC that Node Webkit (NWJS) doesnt
If that also doesn't work, we can try one more thing :
EDIT:
editor.js should be in the same place as index.html in your project folder
Lmk if this helps, gl!
EDIT 2:
I'm used to dealing with jank that makes zero sense, lol, so I'm not stressed at all in trying to help you figure out why the performance here is being crustier than a hookers underboob