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I love it! Engaging story, interesting dilemma. Controls felt good and destruction was satisfying. 

In ways of bugs, I noticed one: you can just deactivate the same component repeatedly (radio) and keep everything else. When I played through the first time ,not doing that, it was really fun to see how I interacted with the environment differently and how my choices led to different consequences. 

In the way of suggestions, I feel like the game was too easy. My hull never dipped below 60% and I felt too invincible. To add another level of decision making and difficulty to the game, maybe the falling debris could have the ability to damage the player and the enemies and stop bullets.

In the way of nitpicks, slight randomizations to the debris falling would be cool, just to add variety.

In the way of other complements, I love how fast the game runs. I experienced no lag even with heaps of destruction, bullets, and enemies flying around the screen. Great optimizations! 

(+1)

Wow good catch, I completely missed that bug, thanks for playing and for your late QA testing !

As for the difficulty I wholeheartedly agree. I tend to undershot it a lot during jam so that everyone can see the entire game in about 5-10 minutes. It's a double edge sword though as it makes the game pretty boring, bullets were quite a bit faster and went through environment during the early versions, it was a entirely different animal.

Thanks a lot for sticking around however, really liked your entry