I like the core idea of the game but the events/scenes of the game are so disconnected from one another. After the first scene, I understood the game and I felt like I wasn't doing anything new. If plant the seed of rebellion in the player's mind and allow them to act on it in different ways, the player will feel more engaged. My goal in this game was to do the opposite of what I was told, directly. If I had the option to explore something else, I'd enjoy the game much more.
You kinda proved your own concept wrong. "Only one way, but is there?" yeah kinda. Just that one way is the opposite of the text on the screen. If you want to subvert that, make the game branch based on different interactions. Now that's a lot for a game jam game but just saying, if you go forward with this keep that in consideration.