This was excellently done all around! Really captured that late 90s ZZT vibe with lots of boards that were quite pleasing to the eye, and even the less colorful ones were still creative in their own way (the giant ships in the docks and the large crates).
It doesn't take long to figure out that the entire game is going to hinge on those wire cutters, but the variety, places to explore, and challenges faced were a treat to play. It nailed the atmosphere of various uncovered old ZZT worlds that are just mean spirited enough for folks to crack Oktrollberfest jokes without going overboard, making the game one a rare one for this competition where you can really recommend it to a wider audience.
The engine room puzzle aboard the UFO had so many good ideas, the relaxed pace of ammo duplication, the deadly box pushing puzzle, the split levers in a room slowly filling with ruffians. Genuinely iconic stuff. Especially if my deranged "get a ruffian to stand on a fake wall" strategy is the intended one.
The random boulder puzzles were also impressive to see and I appreciated the ability to skip one.
Shoot the board with the minefield was impressive too. Just high-quality material from start to finish with the only real complaint being a bug with the router where talking to the shopkeep again seems to have caused an extra zap causing me to hit some anti-cheat.
Winner winner chicken dinner