I am open to discussion, and listening, but you're making it out that my criticism is invalid when you word it like that, just to let you know.
1. Looking at it from a Design perspective the fact you got mad that people save scummed should not be a reason to limit saves. The fact that it could break the plugins is another thing, and it's on the fault of coding that it even happens (Probably RPGMaker knowing how stable it can be when doing anything outside the basics) and should be the first and only reason you give people. Your Opinions don't factor into what is and is not good Game Design. As it stands 20 is too steep a cost for early in the game, and sending someone back to the very start of the game if they get unlucky with the coin toss, and don't want to spend what little they might have on a save is frankly bad design. If I wanted a cost based save system I'd make it so the first time is either free or Low Cost, then increase it as you get further in the game.
2. I compared, Alisa did get faster, she's moving at a higher speed than she was before, while the player feels slower. The speed boost for the QTE lasts 1 second, and then she's right back to where she was before, and is constantly getting closer. If this is not supposed to be happening then the encounter is broken.
3. IF you're big enough. If you're not then they're a roadblock. That's bad design. There is also nothing to communicate that you CAN kill them, because the tutorial text is the same as the last version, where the pigs did not exist.
4. That was more venting on my part. I had 60 height, didn't want to waste 20 on a Save, and was forced to start over. It was frustrating, and not in a good way.