Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Wow, thank you for taking your time to play our game and leaving all this feedback!

We didn’t have time to make more than one level, so we didn’t want it to be completed too quickly - but we took it a little too far! My friend and I really enjoy games with deeper learning curves, as you can probably tell!

I’m glad you like the little touches too to set the overall theme! Ah yeah, so we had a tough time figuring out what was best for the controls. Linking back to the difficulty, we wanted the baby to be a constant threat, so limiting the cat’s mobility was an intentional decision. Still not sure whether it was the best choice, though. We’re already thinking about how to rework all this!

Good to know the key info page helped too! Yeah we didn’t want to give too much away about the aim with the melodies, but we could have been smarter about it and should have put it higher in our priorities. The tip after losing is a great and effective idea though!

Ohh no way, you noticed the background noise! I set it quite quiet as I didn’t want it to be distracting, so I’m happy it didn’t go unnoticed :D thank you for the bug report too, I’ll look into this.

Ah, yeah so the jumping was intended for something else which was scrapped last minute. We wanted the cat to be able to hop over furniture, as well as hop between piano keys, but there was a lot of issues and bugs that I didn’t have time to fix, so we ended up scrapping it :( we kept the jump in as a way for players to simply get away from the baby a little quicker. 

Thanks again for playing and the write up! We really appreciate it.