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(+2)

This game is so addictive, what a clever concept - absolutely loved it. Rock, paper, scissors mice! I love how you have to manually equip the right weapon and the controls felt really intuitive - the melee attack was satisfying and had a generous hitbox. All I would say is that was a little easy because the wrong weapon choice actually stunned the mice, and the CC was hugely beneficial (it could be easily cheesed - lol puns).

The art was great too, especially the concept art in the credits. The brief story sequences were a lovely introduction/break between waves with a very cute Buzzlightyear-saves-the-day vibe. The spooky music was cool too with the strings/synth swell and the harp's broken minor/diminished chords (i seem to recall?). After some repetition, I felt the mouse noises were a little loud in the mix and perhaps another sound design texture would've made the feedback you get from killing the mice slightly more satisfying, but that's such a minor knit pick (Blizzard games do that quite well actually). 

Really well done to the team overall, it was a pleasure to play your game and I can't wait to see what you do with this if you choose to keep working on it. Perhaps the inclusion of obstacles, maybe currency to buy mousetraps for the holes between waves, more enemy variety etc? Those are just off-the-cuff suggestions, but I'm looking forward to seeing the next game you guys create! 

Thank you for taking time to write such detailed feedback!  Glad you like the credit art at the end, I was experimenting with some coloring technique that turns out well. I was not certain if my last minute light-hearted sketches were the most suitable style to do for this game's story sequences, but glad you like them.  I would let others respond to you on the items they have worked on. :)

(+1)

No problem :) Haha I thought the last minute sketches were a style choice, so it definitely worked out well.