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During gameplay, each frame is shown as an autostereogram. For example, if you look at this project's cover image (a Pixel Paddle autostereogram frame), you'll see two paddles and a ball. There's a white background when the "Reduce Flashing" accessibility setting is on and when the "in stereo" in-game setting is off. To view the games as autostereograms, turn the "Reduce Flashing" accessibility setting off and the "in stereo" in-game setting on.

I see, super important to turn off Reduce Flashing in the playdate system settings, that wasn't clear to me before. Thanks.