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Cute game, with charming graphic effects and calming music.  The concept was fun. The baby was, uh, pretty creepy, which I guess is kind of the goal.

Though, there wasn't nearly enough feedback to know you were doing things right, and the jumping mechanic really needed to be explained better, because I didn't figure it out until after I had beaten the game.

It felt weird to have to constantly click to move around rather than holding. I guess it makes more sense with the context of the jump mechanic, but since that wasn't explained well, it just didn't feel like the right control scheme for this game.

Relying on the mouse exclusively isn't great for accessibility, but with a game jam game, that's just how it works out.

Well done on the game!

(1 edit)

Thanks so much for the detailed feedback!

You're right, we needed to establish that you could only jump/bounce at the end of the roll - we just needed better instructions for controls in general, which sadly became an afterthought. The initial intention for the jump mechanic was to home in on the keys you click on and leap over obstacles (i-frames), but that was never fully realised.

We were set on including the laser pointer for the sake of concept, which forced us into the point-and-click control scheme, but perhaps we could've included a little 'cross' animation upon clicking so you know where the cat will end up (like LoL or Runescape). Going with the basic WASD controls could've made this much easier, but we were set on the cat being lazy/immobile (plus laser pointer). You're right that this limits the game's accessibility too; we never considered that this game only working on PC/mobile would be an issue, but it's our first jam/game so we were just concerned about making a game that works haha. 

Thank you :) We will probably rework this in the future with your comment in mind.