Well the first question was if it fit the theme since the name is one pair meaning two platforms. That was quickly rendered not important because the argument well it's only one mechanic (jump) was introduced.
Secondly we debated if it can constitute a rhytm game since it doesn't have rhytm indication. One side said that if the rhtym was in the code is what matters and the other side claimed that what matters is rhytm is non-existant if the player can't feel or see it and thus act on it to play the game. Our problem was that there was no rhytm felt so the dissappering platforms felt like they dissapeared randomly.