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(+1)

Well the first question was if it fit the theme since the name is one pair meaning two platforms. That was quickly rendered not important because the argument well it's only one mechanic (jump) was introduced.

Secondly we debated if it can constitute a rhytm game since it doesn't have rhytm indication. One side said that if the rhtym was in the code is what matters and the other side claimed that what matters is rhytm is non-existant if the player can't feel or see it and thus act on it to play the game. Our problem was that there was no rhytm felt so the dissappering platforms felt like they dissapeared randomly.

(+1)

Wow....never thought my game would spark up so much discussion 😂😂

With regards to your first question, I thought it would be a little unoriginal to use one-platform. Which is why I thought of using a pair of platforms. It's still only one 😂😂.


For your second question.....

In the beginning, the rate at which the platforms move will steadily increase. At a certain point, the speed remains the same and if the player was able to survive that long.......they would have basically caught on to a particular rhythm in the game and could maybe continue for as long as they wish.

( As long as they stay in that rhythm )

Thanks a lot for the thoughts on my game. I really appreciate it :)