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I'm a fan of stealth and puzzle games so this was a cool one, a very neat concept!

I'm not sure if the enemy is meant to just come to a total stop after having caught a clone, there was a level or two I felt like I cheesed through because I just shot a clone and was able to walk right in front of the enemy without consequence after the enemy caught it. I also wish there was some time to actually observe the enemy patrol pattern for some levels, for instance the one that you have as the main gif on display on this page. Especially since this game seems to want to be a puzzler thing, I'd feel like I need to be able to observe the enemy pattern (moving out, spinning, and then returning to the original position) safely so that I'd have the information I'd need to figure out the correct series of actions.  Still I like the idea and I think the two brief tutorial levels were actually pretty effective, well done.