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(1 edit) (+2)

That's a pretty good and finished game! I like the way it looks. If I could I would make the acceleration a little weaker so that it's more responsive and easier to control and stop the ship. The challenges to unlock ships are really hard, too. :P

(1 edit)

I completely agree that the challenges aren't for the faint of heart. We wanted to make it hard as to emulate the difficulty of old school arcade games, and unlocking them is much more rewarding that way.  That being said, if too many people think it's too hard, we'll likely reduce the difficulty to a more manageable place.

Currently it works by taking the averages of all of the play tester and developer times and increases it by a single standard deviation so we can assume to unlock a ship around ~15% of games. The only problem is that we've had a lot of practice with the game, and so our average is likely higher than most players.

Here are some tips I found which helped me:

  • Try out the pacifist ships, the later ones can be used to unlock one of the best ships in the game!
  • Avoid the masochist ships as they're meant for hardcore players who want an extra challenge.
  • Running is a fantastic strategy, just don't let the enemies pile up too much.

Thanks for checking it out too, this game is still a work in progress as far as balancing is concerned, though a little imbalance goes a long way!

Saltyparts

8/11/19 7:01AM CT