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(+1)

Definitely one of the more fun takes on the whole "one shot" thing! The sensitivity was insanely high to the point of being unplayable, but thankfully I could adjust the DPI on my mouse on the fly to compensate and so I could play the game alright. As others have said I do wish I could tell what the enemy was doing so I could plan and respond more effectively. Did a good job with the art and level design for such a short time frame, though, and I'd be keen to try a more refined post-jam version.