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The game's difficulty seems to accidentally be very overturned. One of the game's core mechanics revolves around how the ball will continue to bounce  until eventually re-entering the cannon. at which you can refire. This however leads to any shot that does not immediately reenter the cannon to aimlessly bounce while the player is left defenseless. Unless the idea of the game is to control the angle of the ball so that it never bounces, this mechanic serves as more of a nuisance than a benefit. Also, despite my best efforts, I have yet to be able to purchase an upgrade as the inability to defend effectively leads to the game ending too soon. Regardless of everything I've stated, the game in theory is quite enjoyable.

(1 edit)

The difficulty in the early game is intentional. The ball bouncing around helplessly is there to create immense tension and either frustration with the near miss or extreme satisfaction when combos are hit.

As the game progresses the tension shifts from watching an individual ball bounce to managing ammo as a resource.

I also like to ensure that no playthrough is completely wasted. Upgrades and purchases carry over from run to run, progression is spread out over multiple runs rather than individually.