Game development Trembling Essence update:
Hello guys and welcome to my devlog, I am here with another update towards the game's progress! This update will be a bit short because I was gone until recently and I'm still re-adjusting to working on the game again! :]
If you would like to play the demo here's a link to it. :]
In my last update post, I talked about looking into one of the endings you could get in Day 3 and I came up with another idea for how it should end. Here's a sneak peek!
It's been a while since I've drawn outdoor CG's so I'm a little rusty right now. I thought this ending would be a long one but this one lasts a few minutes. I like how it turned out since it fits a lot better with the theme I'm trying to go for! I even attempted a little animation for it which came out nicely! Now that it's finished, everything leading up to the part where things start to branch off within the cabin is completed! :]
Onto other things, I checked through a different route and found out where I had left off from last week-ish+ so I'm still fixing glitches/quality of life changes I didn't get the chance to completely adjust there. This also includes the SFX/Music since I finally found out how to make them stack! In even greater news, I came across a time consuming bug that was giving me issues and I finally fixed! >:,]
Sadly, I did hit a rough patch that took up a lot of time. I was having a difficult time trying to come up with one or two CG's for a section of a path you can go through that didn't have anything. It took a while before I finally could come up with something for it but it's still up in the air since it might require some perspective angles and I'm still trying to practice that. :[
I'm hoping by the next update post all of them will be finished! :,]
Anyway, I think that's everything I have to report right now! Thank you for being patient and understanding! I really appreciate the continued support even though my update posts have been very scattered since spooky month. :,]