Hi Davrivas,
Thank you for your questions -- the project was developed in bits and pieces over a long period of time, so there's still a bunch of old stuff in there that doesn't mesh with the final version of the rules (which I've somehow managed to miss).- The Manager isn't meant to roll. The Employee ID details providing bonuses to enemies is a holdover from the original system, I'll have to address that in a new version update.
- Any roll made outside of the "Moves" structure should use the table provided alongside Moves to measure success. The "against a difficulty set by your manager" is another holdover from the original system, and needs to be removed.
- NPCs were originally provided KPIs as part of the same system -- however I think they might be useful to leave in as an indicator of their abilities -- does that make sense? Or do you think they should be removed entirely?
Again, thanks for the questions (they help a lot to address inconsistencies and stuff I've not picked up on). If you have any more, let me know.
All the best,
Dave