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Hey! I love the concept! I like the tense moments where you are trying to aim precisely in order to not lose the match. Sadly, these moments are quite scattered along a single one, and I feel it takes quite a while to build up that tension, which is what I think it makes the game fun. I played easily a game until I reached 368 points and I kind of get bored a bit.

I think you have all the elements there. I wonder if there would be a way to create a different mode with more tension. Or a way to be rewarded better if I aim properly. Maybe a different score system? Maybe a way to die earlier? Maybe more ways to die?

I throw to you these ideas, I hope they can be helpful. I think the game has a lot of potential! 

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Thanks! I feel the same, let me think about it.

Do you have any ideas? Hint me some...

Not right now, but I'll take a time to think about it after work and I'll let you know :)

(+1)

I just released v1.1, with a new mechanism, check it out

Hey! I just tried your new version. I think having more balls quicker in the pool definitely adds some extra fun! I liked it. And the combo system is a really good idea as well. Maybe there's something to be done, expanding your idea.

I've played a lot back in the day the game threes, 2048 and now Suika Game, which share a bit the same concept of matching pieces that grow. I was wondering if it would be a good idea to do as these games do, and not always throw a ball with number 1. Randomly you'll throw mostly ones, but sometimes you will throw a number as high as the maximum number already on the pool. In these games, this adds some random factor to the game (sometimes a bit unfair) but it helps to spice things up a bit, and wanting you play another game. This will help as well to make each match a bit faster since the numbers will grow more, and I think it could help with the pace of the game.

What do you think?


I like that. shoot random ball, let's seeing in tomorrow's version!

haha amazing, I hope it works!

Check v1.2, it's kind of fun :P