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(+1)

The build-up for the story was really nice, but the ending... well, it feels like you just ran out of time, which from what you said seems to be the case. 

For presentation, I really liked the cutscenes, except the one where Basil tells Manes what happened to their friends. It used a very different style for the characters and seemed really goofy for what was supposed to be a serious scene (other than the monster, which was fine). Everything else is a mismash of different asset styles that had some effort taken to mesh together better and it works decently well. I really like what seemed to be parallax backgrounds for the floor areas and such. The reception area in the port looks really goofy though, as you used wall tiles in place of ceiling tiles.

There were some map transitions that were confusing, such as the way to the church and back. The graveyard in particular could just have more than one transfer tile that would lead to the same place. The puzzles were ultimately fine, even the sliding tile one.

Anyway, I really wanted to see this story completed and the current ending has it end badly just when it gets really interesting. I don't know if you intend to continue this story or make a sequel, but I'd certainly play it if you would exist!

(+1)

Thank you. I really appreciate the feedback I've gotten from you and everyone else. I know what I need to improve on now. And thanks' for hosting and being so involved in these jams. That's awesome. I'll probably finish this game with the ACTUAL ending one day, but for now I'm working on something for your next game jam. Thank you again!!

(+1)

Looking forward to your next game! So you already know what kind of game you are gonna make for the next jam? :)

Also, great to hear that you are planning to finish this game someday!

(+1)

I do.  It's gonna be the Christmas miracle one,  and I'm pretty excited to work on it lol.  And thank you.  :)