Props for the procedural generation of rooms, adorable theme and the overall light-hearted atmosphere was really well made. Music choice is amazing but lacks the handling of the need to loop it so there is a gap of silence when it finishes playing before it repeats again.
I did not realize the storyboard was, well, a storyboard. So I went into the game thinking it has 6 levels. Perhaps making it into a slideshow-like cutscene would improve the experience.
Perhaps because of time constraints, whenever I switch rooms I would sometimes run into the same layout of a room multiple times in a row, the lack of variety in set pieces would not be beneficial to a game that can generate an infinite number of rooms
Something I can suggest is that you can limit the game to a certain size (eg 9x9) and then start the procedural generation, so at the very least it won't be impossible to win the game (I almost couldn't complete the game on my first try because I went really far off)
Player character feels like it's skating on ice, so a bit of adjustment might be needed. There is a collision box that extends beyond the trees on the right side of the screen as if there's an invisible wall. After a bit more testing I realized it's probably because the left entrance and right entrance doesn't match up.