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(+1)

Cool idea. I like the two types of cards, which gives a cool bit of variation. Also, the cards gives it a good bit of randomness, though it also seems to be a weakness in this game (at least for me). I was often stuck just discarding card after card, trying to find something to bump up energy and not finding it. I also often seemed to get the same card a couple of draws in a row (very often the interstellar loan), which got a bit frustrating.

I also couldn't really find a good end goal to aim for. It seems like it's a "try to keep the colony alive for as long as possible" sort of game, but it felt to me like it needed some kind of goal or end point maybe.

(2 edits) (+1)

Thanks for the feedback! The RNG element is something to keep an eye on like you said, perhaps some sort of pseudo RNG would provide a better experience all-round along with a clearer goal element or scoreboard.  btw: We also really liked Terrafrontier!