I had much fun with the different stories hahaha
Viewing post in S.O.U.P. Dispatch jam comments
Awesome! Actually, it is an interface implemented for tiles, the player, and hazards. It sets the color alpha to 0, that way the colliders keep interacting even though you don't see the object.
It has two methods, one is the one being called when the player presses the button. This activates the "superpower" and then, with an invoke to delay it, calls the deactivation method of it