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Kavern is a strategy based 2D platformer game that gives the players a new perspective to navigate the levels with inverted gravity

+ Polished game with proper graphics, textures and audio, there are no bugs that I can find which affects the gameplay despite its unique mechanics.
+ Options menu for customization, which allows the user to be able to interact and play the game at their own comfort

= This game is quite difficult as it does not only have gravity shifting to navigate levels, it also treats visibility as a resource. The player has to plan several steps ahead on order to solve a level and there are also quite some trial and error required, which the player might find cumbersome or engaging.

- I noticed that there are no checkpoints in levels, which might be a frustration for bigger levels where the player is sent back to the beginning of the level for a small mistake

Thanks for the feedback

To talk a bit about checkpoints,

In the original draft there was concepts for 8 levels, in a tutorial and application type of format.

The final level would've been a larger level as a test of everything you've learnt so far.

I didn't deem it necessary to add  checkpoints to the earlier levels due to their length. However checkpoints on the final level would be a great idea.