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Hey dude glad to hear from you again, sorry to hear about your health conditions. I hope you get better soon and that it’ll be easier for you. As for the game I like the idea of rooms basically being boxes, and the interactions you can have in them as a box in a box in a box. Cause like, I imagine it as the player trying to interact with something in the room and it’ll be like opening a box of different options. I’m interested into seeing how interreacting with certain types of furniture will effect NPC interactions.

(+1)

The first interaction we'll be implementing is just talking about the objects. We've tried to do this both with Cornelius and Mortimer before but it's a bit of a hackjob based on what we had available at the time.