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I'm actually glad to hear that. This game is designed to be a foddian platformer, so I took that inspiration from games like jump king, so the player not being able to move in the air is meant to be an extra layer of difficulty to the movement.

I see, I'll take that into account, maybe I'll make the crumble platforms a bit smaller and darker, or brighter. White highlights on the spikes isn't a bad idea. I have a similar highlight on an item later in the game.

The smaller spike platforms are intentional. In some instances, having too large of a spike platform would ruin the flow of the level, but no spike platform at all would lead to players performing shortcuts that were too easy and obvious for my liking and that weren't accounted for. So I shrunk some of the spike platforms so that players could get past it fine, but not allow for unintended and undesirable shortcuts, or players getting onto or in areas they weren't supposed to be. 

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Took me 40 minutes, but I finally made it to the white outside area. Ran out of checkpoints and so it felt like I wasted 40 minutes of my time because I just genuinely can't progress past this point. It's the part where you have to dash back and forth a lot. I am honestly really liking the dash, especially now that I figured out you can jump out of it to grab a wall instead of just smacking into the side and falling. Also I found another bug, managed to clip inside of and get stuck in one of the square platforms, genuinely no idea how, but it happened when I was grabbing the ledge, and it flipped me and I just jumped through.

I'm sorry to hear that. I'm glad you managed to progress further through. I'm thinkin of just making you have unlimited checkpoints. You can see on the update agenda and the main menu I plan to add challenges, so I may just make no checkpoints a challenge for people who've played the game a lot and wanna test their abilities more. Or for a steam achievement when the full game releases.

The point of the limited checkpoints is to force people to be aware of them, so they need to consciously space them out. However, I think the level at the moment is just a bit too hard for that to be reasonable to new audiences. This is a foddian game, so it is meant to have a small rage element, but it's also a speedrun game, so it should be completable within a reasonable amount of time. We'll see. 

But, assuming you only got to the first level in the outside area, that means you only actually have 5 screens to go, including the one that's just you standing there, the ending one. And being able to finish the game is a couple hours is a pretty good first completion time. So I'll leave it at 20 for now. If you'd still like to play further and beat the game, let me know after a few more attempts if it's just truly too difficult to get to that point without using all your checkpoints.

I'll look into the bug as well. I've had a few times where I glitched into the ground chunks while I was sprinting and dashing around like crazy actively trying to break it, but it wasn't even remotely repeatable. This bug will probably take a bit longer to fix, since I need to identify the problem basically through trial and error. For now if it only happened to you once in 40 minutes or longer I can leave it allow to focus on more important updates. But let me know if it starts happening more frequently.

Thank you for playing! This has been extremely beneficial feedback. ^^