Yea i think I need story as well. I've been writing a story generator for the past 2 days. It's actually kinda neat now.
You can move around a grid, and it will give you up to 3 tile types to choose from when you move in to an undiscovered area. Whatever you choose gets place down. (Sorta loosely like wave function collapse, except with some player agency)
It has rules and weights on surrounding tiles to make sure its a valid choice before presenting it to you.
Then I have a bunch of generic story elements attached to those tile types. You find a random [Feature] or [Character] in the [TileType] that is related to that tile type.
It also has a quest with requirements. When you find the [Hermit] in a [Mountain] tiles, he gives you [an ancient map] that hints for you to find a [Hidden Chamber] in a [Ruins] tile.
I kinda want to tie this in to my other game as like an overworld thing where you explore/discover areas, but actually have to go in to them and do stuff to fully uncover the tile and move on to the next one.