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I thought the shotgun was going to be better for killing enemies as a tradeoff for more ammo consumption, but it turned out to be too random for that. Physics-wise, if you slid at full speed for longer and then came to more of an abrupt stop, it'd be easier to judge how far a single pistol shot takes you.

I am not super happy with how the shotgun ended up, I meant to spent more timing perfecting the spread amount so that is was more consistent and you didn't occasionally fail a level because of the spread. I might have to mess around that idea for the physics, I just used the out of the box Unity physics, but I think it could be better if I did something like that. Thanks for your criticism!