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it’s a creative idea and the implementation of the mechanics is awesome but i think it’s too unintuitive to control, because the tank continues to move and the player has to wait for the controls to cycle to the right spot in order to do the right action. perhaps it could still work as a one-button game if this was made into turn-based action/strategy? like the enemy only moves when you move. either way, the concept is very cool and i can see this being quite fun. good job!

Thanks for the feedback, railkill! Those are some cool ideas!