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Great work, I had fun playing this! My big wish would be for the TF scenes to have some description when an adventurer is transformed, but the mechanics themselves are nice to use.

(+1)

Thanks for playing and feedback!

In the current version of this game (and my previous work Temple of Trials) TFs are done instantaneously with a flash of the screen. With the side-view layout of the battle scene, it could be odd to describe what is happening with the TF victim visibly standing on-screen. Adding graphical TF sequences is not an option either for many reasons.

I like the idea of adding descriptions though, so maybe I will resort to screen fade-out to hide adventurers mid-TF.