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I think there's the kernel of something super neat here, but it just didn't quite seem like the game was there yet. Some of the mechanics were there. It also felt SUPER slow on my machine - maybe I run a weaker graphics card and wasn't pumping out as many frames, but it took about 3-4 minutes to get over 100 pts. This has a lot of potential in a Totally Accurate Battle Simulator or Goat Simulator kind of way. I also kind of wish the other guy either fought back or tried to evade.

Once I figured out the "pattern" for left/right extend/bend, the controls were clunky but mostly in a QWOP kind of way, instead of a seemingly random kind of way like it felt at first.

Also like one of the other reviews mentioned, this didn't seem to fit the theme.