I don't know if I am the first person to play "Feducia" when it came out and I don't know if I am the first to play "This House Is Not A Home" either XDDD but I was definitely excited to see "Feducia" being further developed by the creator. Regarding the video I made for the game, it is unfortunately quite laggy and not in the best of quality but when I played the game, I did not suffer from major issues other than the cursor movement was quite slow (This could be due to lag on my part though) so I can still give comments and suggestions.
The game is quite intriguing as we learn more about the story of the main character and her husband, both working to generate income for themselves where the main character is dealing with either some internal turmoil or external paranormal event. The sudden transitions to the cutscenes and video clips were quite interesting and it does create a disorienting effect to allow the player to understand what the main character is dealing with.
I felt that the introductory part, about the main character working on mundane tasks to purchase groceries can definitely be further worked on to emphasise the idea of repetitiveness and how dull the main character life is or to drag out further inner turmoil within the main character of being worthless. I liked the addition of the heartbeat and inventory into the game but I felt that it wasn't really being used much during the demo which is kind of a missed opportunity. Moreover, I liked the dark mood and atmosphere of the game due to the unique graphics and style of the game. Lastly, I liked that mirror segment in the bathroom as well.
However, the main issue I had with the game is the storyline being quite slow overall where it got a little boring at the start when Bob was having a conversation with me and the other conversations with my boss and Sarah. It would be good if more was done to made the introduction segment more interesting and concise.
Thank you for reading my comment and I wish you good luck in your future endeavours.