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This game is extremely fun. The shots give a great kick are very well coded. The shot is definitely the highlight of this game so far. I would suggest allowing the player to pick the bullet back up for a second shot, or have a cooldown perhaps? I didn't get too far into the game, so maybe that's in later levels, but figured I'd mention it. Visuals are pretty minimal, but, considering the amount of time you had to implement them, they work well with the game style and gameplay. I may come back to this game later and check it out again should you give any more big updates.

Hey,

thanks for trying the game and giving good honest feedback, i appreciate it and will defiantly try your game too later on today :)

You can pick up the bullet, after the bullet slows down and its not "too hot", you'll see a red circle timer above the bullet which is the time you are allowed to pick it up without taking any damage.

if you pick it up while its still flying hot you'll take damage, but can pick it up nevertheless.


I only had time to implement a "How-To-Play" image, i didnt have time to invest in a proper tutorial like i do in most of my games but that's on the todo list :)

Ah I see. Since there were a limited number of bullets and the bullet looked like it was doing some kind of fading animation, I assumed that meant I just had one shot to clear a rout, that makes more sense since some of the enemies were extremely hard to get through with only one. Noted.