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From a technical standpoint, this is great. You have a consistent artstyle, sound effects and all the elements are working properly without any glitches as far as I know.

But when it comes to game design, this game has three mayor issues:

  1. The pacing is way to slow. This could be fixed by making the levels a lot smaller. This would also reduce the punishment for doing wrong.
  2. The first level is to complex. Instead of throwing everything in the players face, you could introduce each element one after another.
  3. There is very little skill involved. The difficulty instead lies in performing commands and guessing how you made the mechanics works. You could either have puzzles or real time action to make it more challenging.

Thank you for your feedback! I really appreciate it. I would invite you to look at the post-jam version which has some of these things addressed.

1.- I agree that the nature of the only one button + morsecode is slow. It is inherent to the limitation due to the Jam theme. I believe the new undo command helps reduce the punishment for doing 1 wrong move.

2.- There are 6 new levels before level 1 that introduce the mechanics and are very simple/small

3.- I agree. I had more complex ideas in mind but went for very basic puzzles since most people would be stumbling to learn the input mechanics. 

Thank you again for your detailed feedback.

The undo command could be eight dots instead of n, that is the official error message.

I like that a lot!