I may return to this concept, but I think I'm done with this pulp implementation. The process of working around pulp's limits was fun at first, but it got too frustrating.
First, the game has massive slowdown if it isn't converted into Lua, and the fan-made converter sn't updated and has massive bugs.
Second, I think it might be totally infeasible to implement a tutorial, which is really necessary for this game to make any sense to anyone who hasn't played a lot of Inscryption. I'm currently learning Lua, and I may one day make a Lua-based fan game along the same lines.