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(+1)

Aww this is really nice! The pixel shader works really well and carrying around the plant is super satisfying (helped by the screenshake and sound effects!). The story was really nice, the little text dialogue system works really nicely, and I love the little touch that cycling the menu of dialogue involves you to press the movement keys which actually moves you, sorta making the character more active as if they're pacing around the room (especially during the day about jeff/gary/karen).

Are there multiple scenarios if you keep neglecting the plant or try to speed through the game without touching the plant?

Nice work!!!

(+1)

I uh, also called my plant fortnite which was an interesting time

(+1)

that is totally planned for the ~final version~ (the multiple scenarios based on how good you are to your plant!) and aw I'm so glad the pacing around the room feeling worked out! that's something I super wanted to achieve with the game :') thank you so much!!! <3