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At first you have to get use to the controls but then they click and for example the foward double jump make much sense. There are some small problems with attaching yo ledges and snapping to the wall but they work most of the time. The level design is really great though it start rough right of the bat(an error? that I found myself guilty too) with some nice touches that I would have reserved for later stages.

I got a speedrunner bug that moved my player position upward in the wall stick animation.

Overall I enjoyed it a lot I found your approach to platforming really unique. The level design is were this game shines so if I can say that some work of polish needs to be done is on those small clipping issues the game have.

Oh the positional checkpoints are a great touch!

Thank you! I appreciate your input! I also thought the beginning levels were fairly difficult or advanced for the very start, but, with checkpoints and much later levels following a decent progression, I actually kind of like it being that tough from the start. It's meant to be a difficult game. 

I'm glad you liked the level design, its gone through some DRASTIC changes. There are still some tweaks I'll likely make before the final game is released.

Yes, the glitching into ledges has been a bug that's been with the game from the beginning. It has to do with the nature of the action, so it's a tough error to fix. It used to be a lot worse. Luckily I was able to bring it to a manageable level before the voting began. 

Thank you for playing! ^^