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While this doesnt seem like a 100% fleshed out game, thus only a 4/5 rating, i absolutely love this game as a concept. As someone who plays A LOT of different rhythm games, both hardcore and casual, this seems like a good mix already familiar concepts and new additions. The sounds feel nice, though the sound-on-field-change sometimes removes from the experience even when playing the chart properly. The graphics are prefect, simple but effective in conveying the required information. The gameplay is really fun, i like that you can hit certain notes at two different timings, the diagonals really complicate the reading in a nice way. Two small things i have an issue with: first of, the long evade notes are confusing as heck. Having to hit the start and endpoint only doesnt play all that well. Maybe regular red notes that you are not supposed to hit would play better? The other issue is the lack of "early" timing punishment. You can essencially just wait for a note to fly into a field and get a perfect timing. This just doesnt work to well, but it is not exactly game beaking and is still really fun to play in general. The one thing that confuses me a bit is the interpretation of the theme. Scale of notes? Scale of music? Maybe just something i am not familiar with... Still a really fun experience, eagerly waiting for a new version with more songs!

Hey, thanks for your comment! I really appreciate you playing our game!

We definitely felt some of your pain points with the game while developing; we are considering making changes / additions to the game after the judging period (i.e. different kinds of avoidable notes, better readability, better timing judgements, etc...). We'll definitely take your feedback into consideration if/when the time comes!

As for theming, we interpreted scale by aligning the tones played when moving around the play field to the tetratonic music scale, hence the name of our game!