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I love the premise. I'm a sucker for cyberpunk stuff. Felt like neuromancer, hacking a corporation in cyberspace. Maybe that was my imagination.

Getting caught on corners felt a bit punishing. Maybe the collision shape should be capsule instead of rectangle, or maybe you could implement a corner-slide mechanic to make it a bit more forgiving. Pacman style games would allow a player to hold the next direction slightly before they reach the corner.

Very cool game though. Fantastic entry.

Thanks for the feedback! We'll definitely play around with different collision shapes to see which allows the movement to be more fluid. Hopefully we'll eventually get it tuned to really flow with the music. Glad you enjoyed it!