Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+4)

Congratulations for all the devs that worked on this Madvent!

First of all, everything related to the launcher (the introduction, the opening, the layout of the train), it's all fantastic!! Loved the concept and I'm very curious to see where the game is heading towards.

About the games themselves, I'll reply this comment with my thoughts on each of them as I play along :)

(+3)

Day 1: RIVP - 1

A new entry on the RIP franchise! Very atmospheric and visually stunning game. I like how the game is able to guide you through the environments with small cues and smart level design. A great beginning to the collection :)

(1 edit)

Day 2: This One's From Santa

A very polished and fun game! The visuals are very good and the voice acting is on point. It also surprised me the amount of levels the game has!

My only gripe would be with the keyboard controls. I think it would be better to turn the aim using Q/E instead of Shift/Space, and then use the mouse to set the correct direction of the shot.

(+1)

Day 3: Telomeria

Very beautiful game, but also very confusing... I couldn't go beyond the area with the trees, and I even found what seems like an easter egg (a certain kind of minigame 0.0). But I'm not sure if I experienced everything the game has to offer.

In any case, I appreciate the effort in order to create all those pre-rendered videos! Visually, the game is amazing!

(1 edit)

Day 4: Retro Cruise

My notebook didn't run it very well, so I had some problems to control how much to hold the dash button. But overall it's a very nice game, with a simple but well executed game loop and great music!

Will try to play it later on a more potent PC.

-UPDATE-

Finally played on a PC! The controls are much smoother than I thought previously! Great job!

Day 5: Antartica

I liked a lot the art style of the characters and all their death animations! I also enjoyed the challenges of the levels, using very basic mechanics but twisting them in many different ways! One highlight for me was the falling level.

I'd say the story is a little bit all over the place. I understood what happened, but maybe a focus on one character could streamline it a bit and make it more cathartic in the end. But in any case, I enjoyed my time with the game :)

(+1)

Day 6: Snow Dust City Station

Interesting idea to progress the Madvent story on a game itself. Curious to see if there will be more breaks like that on the next carts.

(1 edit)

Day 7: Yuletide Machine

My notebook couldn't run it, will try later on a PC!

-UPDATE-

I loved the experience! The premise is very interesting, the visuals and sounds are very atmospheric and I enjoyed how the game throws you right into the action and you slowly put together piece by piece the game mechanics. Very good!

(2 edits)

Day 8: A Match Made In Hell

My notebook also couldn't run it. It opened but in slow motion... Will try again later!

-UPDATE-

Okay, now I played it on my PC. A very fun and enjoyable experience! I had some gripes with the writing, but the characters are all charismatic and the matchmaking process is very well done. I think some dialogue sounds for when the characters talk could make the experience more enjoyable, but overall I liked it!

P.S.: Watch out for the duck :(

(2 edits)

Day 9: What They Gave Us

The game crashed on my notebook... What a string of bad luck :(

-UPDATE-

Finished the game. It's a very atmospheric and unsettling game, I enjoyed my time with it. But I believe the environment is somewhat confusing to navigate through, so the initial punch of the experience is lessened a bit.

In any case, a very solid entry on this year's Madvent!

Day 10: When Hell Freezes Over

I liked the concept and the humor of this game! The torture device bit was a very good idea! I think the gameplay could be less restrictive, maybe you could complete the tasks in any order instead of finishing them linearly, but overall I had a good time with it!

Day 11: Terror on Tromos 5

One of the best games I played on this Madvent!

For me the highlight is the character movement. Traversing zero gravity areas is very engaging and the game creates many interesting challenges with it. I can easily see this idea being expanded in the future, maybe with a full-fledged title.

Besides that, the game is very beautiful and very polished. There's a sequence in the end that I wasn't expecting and I was pleasantly surprised by it... Great job for the devs!

Day 12: Frost Bite Forest Station

Nice, there are more stations! :)

Day 13: The People's Sky

Oh my... at first I thought Bitey's cutscene was just a cute and quirky interaction. But you guys really made a "message board" from the stars... Amazing.


Day 14: Ghost Cannibal

I liked this game, mainly the mechanic of pressing buttons to deal a stronger attack on the enemies. However, I believe this idea could work better on a "tower defense" style game, where the enemies would go towards the player instead of the player having to hunt them down. In any case, good job!

Day 15: The Branco Burial

Definitely an interesting experience! The designs for the characters and the environments are very strong and the story, while a little confusing, has a good hook and flows very well. A very surreal game, indeed!

(1 edit) (+1)

Day 16: Scary Stories

Loved this game! It's a bit cliche, but it's very well crafted and it made me realize how a NPC following you at all times can be unconfortable, even if it's a friendly one. Good job!

-UPDATE-

Oh, I almost forgot! I think it would be better to force the player to hold ESC in order to quit. I had to restart because I instinctively pressed ESC to exit the computer instead of Backspace 0.0

Day 17: Outpost #0

Visually stunning and very immersive! The game loop is simple but extremely engaging, and I can see it being expanded in order to create a true survival horror experience. Very good! 

Day 18: Chilled Coast Station

Such a cozy environment... I'm ready for the last wagon!

(1 edit)

Day 19: It's a Gift!

Unfortunately, the game seems to be incomplete. I tried to do many different things but I'm never able to escape the monster. And the monster itself seems to be just a placeholder model.

However, I think the idea is quite good honestly! It would be nice if the dev was able to update some things on this build.

-UPDATE-

Now the game definitely looks gorgeous! Although I prefered the original's sudden scare, the game now is much more polished and completed. Good job!

Day 20: Ipotesi

A very intriguing game... I liked the concept of exploring a city and delivering gifts, but there was a battle in the middle that left me very confused... It seems like I only won it because I lost all my stamina.

But besides that, it was an enjoyable experience. Good job!