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I did it! :D It took me around 10 attempts, but I finally did it. It was crucial to save a lot of time by being very efficient in the first easier half part of the game, so you have some safety bag in the later part. :)

I enjoyed the game in its current state, and it can be even better with a polished controls. Maybe a shift for a “careful step” would be nice, where you can move with 25% speed, but never trigger a bad cell. This feature is needed to align yourself properly for a jump without stepping into a pit just because you pressed a movement key for 1/60 seconds more than you should. :D

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Nice to hear from you again this year, Iskander. And thanks for persevering enough to finish the game in its current state! Great feedback. We will probably implement a small delay on movement that will allow the player to rotate on the spot by just tapping a direction. Or alternatively, the speed of climbing can ramp up when holding a direction key.

Congrats on the time of 2 min 32 seconds! My best time is 2 min 6 seconds (but because I designed the map I know a few tricks about which paths to take :P). Thanks for playing and glad you enjoyed it

I found at least a couple of places that cut some of the distance. :D Good job on the level design.